Moderators: VisionOfMalkav, KingOfChaos



Legatus_Legionis wrote:One of the things that makes fantasy "Fantasy", is the fact it does not have to follow the rules and laws of our science.
Even in our history, when an advanced civilization comes into contact with very primitive people, the things they can do is often mistaken for "Magic" at first.
Like the comedy "A Connecticut yankee in king Arthur's Court".
Just how advanced one's civilizations are in their fantasy setting, as well as how primitive they are is part of run.
Would ESP, psychics, supernatural, etc be thought of as "magic" in our world, since science cannot explain them with 100% certainty?
But if a group of players insists on bringing in aspects of today's technology into your fantasy setting, I like to use the comparison with the TInker Gnomes of the DragonLance setting. Technology can work, but NOT in the way one would expect, and always with the probability of something going serious wrong to be very high.
Trying to make sense of science/technology in a fantasy setting is IMO along the sames lines as saying "science fiction" has to make sense in today's world. It is something we have to accept.
Light speed, hyper space, ray guns, clones, androids, alien species, inhabited worlds, black holes, time travel, etc.
We accept it (even when some of the assumptions are harder to believe than others), so then why not the same for fantasy?
And who is to say our recognized laws of science has to work in imaginary settings (be it fantasy or science fiction)?
Like the example given by TerishD, a heavier object will fall faster than a lighter object (forget aero-dynamics, mass/size, gravity, etc.) if that is part of the universe of where it was observed.
If one can't use their IMAGINATION to get past this, then why are they even playing?

Bringing out another point of view -The Mad Kobold wrote:I think there would have to some sort of laws for magic to work in any coherent manner. If a certain phrase or component meant ‘create arrow’ one moment and 'detect magic' the next, it would be impossible to determine what a spell would do. All magic would function like wild magic, except even more so (and would be ether useless or downright dangerous for the caster). Also, to build on what Samloyal has said, there needs to be some sort of rule frame work if there is going to be any magical research at all. If the requirements and/or restrictions for spells fluctuated randomly, magic would be dismissed as unpredictable and dangerous. Creatures with magical abilities would learn not to use them or would go extinct very quickly.


TerishD wrote:I agree with your idea, Samloyal23, but not with where you went with it. A 'dead zone' for magic could cause the locals to develop some technology. I however do not believe that it would spread. The truth would remain that magic would be considered an easier method of accomplishing a job. Magic also does not have the demands of technology (fuel, maintenance, etc.) or the waste of technology. Thus, on a world where magic was possible, magic would rule as the accepted method of getting jobs done.

Users browsing this forum: No registered users and 1 guest