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Uh, Profession(Sailor), along with some Diplomacy. I know that 3.5 threw it out, but I really hit characters with a lack of Intuit Direction, especially upon the sea where visible landmarks can be absent (and often with opponents using Obscuring Mist where sight is basically nil, oh, I love failed Intuit Direction roles). As someone that writes his own scenarios (or completely re-writes the scenarios of others), I often find a need for those Craft, Profession, and other skills that players usually neglect to give their characters.Samloyal23 wrote:I'm toying with the idea of a variant paladin or ranger that serves sea gods, possibly as a prestige class. Obviously the character would get bonuses on balance, tumble, profession (sailor), and be adept at moving aquatically, but how do I show experience at captaincy? What benefits would having a master seamen give a ship and its crew?



Legatus_Legionis wrote:As it becomes more "aquatic", then just like their land-based brethren, having a bonded mount would be a benefit to the class, not a requirement.
Paladins don't get their bonded mount until later in their careers (they might have a steed to ride early on, but not a bonded mount), so too should your class be.
It is only after they have proven themselves worthy would one be given by the DM.


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