by TerishD on Mon Mar 01, 2010 2:30 am
Basically, that is what you have when you play "Paranoia." You are given six clones of yourself, and you win if you achieve the objective. That is (was, as it is from the classic days of gaming) a fun game if you get into the mood. The DM has to be dead-set not to allow you to gain the objective, even as he obeys the rules for the game and the scenario. It does set up some strange situations where you keep looking for something (anything) that the writer of the scenario failed to take into account and that you figure the DM cannot turn against you. Sometimes you work together with other players, sometimes you hope that they make certain moves before you do. Like I said, it can be fun if you are in the mood. If you want a night of pleasant role-play however, that is not the game to play.
About BattleStar Gallactica, aren't the cylons supposed to be the bad guys? Yeah, I am slightly semi-aware of the gloss job done by the new series, but I still consider playing a cylon like playing a dark lord in Star Wars. Also, each cylon might have been a physical duplicate of someone, but they lived their own lives and sought their own future. They were not interchangeable duplicates.